6 Most Useful Character Skills In Free Fire OB36

6 Most Useful Character Skills In Free Fire OB36

Selecting the right character is essential to climb the Free Fire ranks. Here are the 6 most active abilities you could consider picking for OB36.

The Free Fire OB36 patch has been released and, with it, an abundance of balance tweaks for different characters. Some of them were amplified exponentially. This article Gurugamer goes on to present the six most beneficial character abilities that are available in Free Fire OB36 that players ought to try.

1. Dimitri

  • Creates the 3.5m-diameter therapeutic zone. Inside, the user and their allies recuperate 3HP/s to 5HP/s. When a device is damaged, the user and their allies are able to self-recover to recover. Lasts for 10/11/12/13/14/15s. Cooldown 85/80/75/70/65/60s.

The 2 HP boost may seem like a small amount, considering that the ability lasts for 15 seconds, the boost is really 30 HP. Dimitri’s skill is already impressive prior to OB36 This small boost could eventually allow it to more famous.

The heal is only the extra part of the ability. The best thing about it is it’s “self revitalize feature”. You can assist your teammates rise up by being close to each other and activating their aura which will save you lots of time. It is very efficient in both saving your teammates as well as reviving yourself during shoot-outs – you simply activate this feature by standing in front of a waist-high covering.

2. D-Bee

  • If firing when moving the movement rate increases from 10% to 20% between 10/12/14/16/18/20%. 20/22/24/26/28/30%. Accuracy increases by 20/23/27/32/38/45% to 35/38/42/47/53/ percent.

The D-Bee’s abilities are a further special ability of Free Fire – it encourages players to run and shoot. But there are a few weapons that in Free Fire has the ability to perform this feat – Snipers and DMRs aren’t able to. Bullet Beats works only on shotguns and SMGs.

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Although the requirements are small, the increase is significant. An additional 60% accuracy can increase you MP40 spray to an insane level, or allow your M1887 shots hit the heads of enemies. It’s not necessary to construct your entire skill base on Bullet Beats – this skill is an excellent stand-alone.

The 30% speed of movement allows players to move extremely fast, and even stay out of the fire of enemies. This is a huge improvement and makes D-bee a worthwhile investment.

3. Nairi

  • Once installed, Gloo Walls recover 20/22/24/26/28/30 percent of the current durability every one hour. 35% more damage with ARs installed in conjunction with Gloo Walls.

Because Nairi’s ability is passive, it’s versatile and is able to be used in conjunction with any skill within the game. The effect is fairly strong in the event that enemies take the initiative to take down it. Gloo Wall in one burst and the wall heals back to its original strength in several minutes. Nairi’s expertise could stop the new corrosive grenade quickly.

The second part of the ability is quite effective too. The extra 35% of damage could enable you and your teammates to concentrate on the walls of your opponents. Nairi will definitely see regular usage in high-ranking games in which Gloo is a common weapon.

It means that fights at the end of the game will be much more straightforward for Nairi users , as it is possible to simply hide into the walls and let it heal. Be aware of the abilities of Skyler, since it can do a significant quantity of harm to Gloo Walls in one go. Gloo Wall weaponry that penetrate such as the M82B are a concern also, since enemies are able to penetrate the wall and cause damage.

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4. Miguel

  • Gain 30/40/50/60/70/80 – 100/120/140/160/180/200 EP for each knockdown.

Miguel’s ability has been able to increase your EP to full after killing. This is among the biggest improvements ever made to be found in Free Fire – looks like Garena is really encouraging players to test Miguel out.

This ability could work perfectly with K’s draining EP aura. In this way, players will be able to continually replenish their HP back to full for as long as they get killed. This means that medkit slots can be used to use for something else.

5. Laura

  • Accuracy increases 10/13/17/22/28/35% and 25/28/32/37/43/5 with it is scoped in.

Laura’s talent is simple but efficient. It increases the accuracy of your firearm by 50% when you scope into. Although it’s not as effective with Sniper rifles, her skill is very effective with DMRs and ARs as well as the sniping weapon. This skill is the most effective when used when used with low precision guns like those of the AN94 as well as the AK.

Contrary to the majority of abilities within Free Fire, Laura’s ability can be used with all guns, which means you don’t need to fret about changing guns. The only drawback of this ability is that it requires a scope to function. The bonus accuracy isn’t available when firing hips.

6. Shirou

  • If a person is struck by an attacker between 80m and 100m, the attacker is marked for 6 seconds (marking not visible for the user). The first shot at the marked enemy has an additional armor penetration of 50/58/67/77/88/100%. Cooldown: 25/24/22/19/15/10s.
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OB36 finally boosts Shirou all the way back to initial level of power upon release. This allows players to detect the location of enemies when they are ambushed. This lets them enter cover at the correct position.

In addition the bonus damage could give you an advantage particularly when trying to counter. The armor penetration of Damage Delivered can be quite good in close-range battles too.

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